GURPS(R) Character Assistant 2.12 Copyright 1995-1997 Armin D. Sykes. All Rights Reserved. GURPS is a registered trademark of Steve Jackson Games Incorporated, used by permission. All rights reserved. ---------------------------------------------------------------------- Name: Cosmic Boy (Rokk Krynn) Race: Human Player: Attributes ---------- 12 ST 14 DX 13 IQ 13 HT 14 Will 12 Fatigue 13 Hit Points 6.75 Speed 8 Move 7 Dodge 15 Vision 15 Hearing 15 Taste/Smell 0 Swim 24 No Encumbrance 48 Light Encumbrance 72 Medium Encumbrance 144 Heavy Encumbrance 240 X-Heavy Encumbrance 0 PD 0 DR 1 Parry 1 Block 0 No Encumbrance Move Reduction 1 Light Encumbrance Move Reduction 2 Medium Encumbrance Move Reduction 3 Heavy Encumbrance Move Reduction 4 X-Heavy Encumbrance Move Reduction 8 No Encumbrance Move 7 Light Encumbrance Move 6 Medium Encumbrance Move 5 Heavy Encumbrance Move 4 X-Heavy Encumbrance Move 17 Fright Check Advantages ---------- 5 Absolute Timing 10 Alertness (+2) 5 Appearance: Attractive 15 Charisma (+3) 15 Combat Reflexes 10 Common Sense 1 Cool (Mundane) 10 G-Experience 10 Legal Enforcement Powers (+2) 25 Magnetic Sense (+5) 15 Patron (RJ Brande), Frequency: Fairly often (9 or less) (*1), Size: Extremely Powerful Individual (+15) 60 Patron (UP), Frequency: Quite often (12 or less) (*2), Size: Giant Multi-national Group (+30) 20 Reputation (+4), Frequency: Always (*1), People: Everyone (*1) 15 Security Clearance (+3) 10 Status (+2) 4 Strong Will 15 Very Fit 10 Voice Powers ------ 67 Disintegrate (+12), Accessibility (Ferrous metals only) (-30%) 100 Mold Metal (+25) 180 Psychokinesis (+45), Ferrous Metals Only (-20%) Disadvantages ------------- -10 Cannot Harm Innocents -10 Code of Honor (-2) -20 Duty, Extremely Hazardous (-20) -10 Honesty -15 Sense of Duty (-3) -2 Youth Quirks ------ -1 Can get irritable under pressure -1 Sick of being the leader -1 Strongly prefers working on a team -1 Tends to see the best in people -1 Worries about making wrong decisions Skills ------ 13 2.0 Acrobatics 12 1.0 Administration 14 2.0 Area Knowledge (20th Century) 13 2.0 Astrogation 12 2.0 Astronomy 14 1.0 Bard (Public Speaking) 16 1.0 Beam Weapons 10 0.5 Chemistry 13 1.0 Climbing 15 4.0 Computer Operation 11 0.5 Criminology 11 1.0 Detect Lies 13 1.0 Diplomacy 13 4.0 Disintegrate 12 2.0 Electronics (Starship Systems) 14 4.0 Electronics Operation (Sensors / Communicators) 13 1.0 First Aid 14 2.0 Flight 14 2.0 Free Fall 15 1.0 Gunner 13 4.0 History 13 2.0 Judo 14 1.0 Jumping 14 4.0 Karate 10 0.5 Law 15 6.0 Leadership 10 0.5 Mathematics 13 2.0 Mechanic 13 8.0 Mold Metal 14 6.0 Physics 9 0.5 Physiology 14 2.0 Piloting (Starship) 16 10.0 PK Shield 15 2.0 Politics 13 2.0 Research 14 8.0 Running 18 2.0 Savoir-Faire 17 16.0 Sports (Magnoball) 13 1.0 Stealth 11 1.0 Strategy 14 1.0 Swimming 14 6.0 Tactics 12 1.0 Teaching 16 10.0 Telekinesis 11 0.5 Temporal Operation (TL) 15 8.0 Throwing 14 4.0 Vacc Suit 11 1.0 Xenology Points ------ 125 Attributes 255 Advantages 347 Powers -67 Disadvantages -5 Quirks 145 Skills 800 Total Notes ----- CODE OF HONOR: Uphold the ideals of the Legion and UP, Look out for the welfare of all Legionnaires. BACKGROUND: Born to a struggling working-class family on the planet Braal, where everyone has magnetic powers, Rokk Krynn demonstrated precise and powerful command of magnetism far beyond the racial norm. Drafted at an early age to play magnoball, Braal's most popular team sport, Garth's powers combined with his natural intelligence and charisma to make him a super-star by the age of 15. It is his magnoball fans who originally gave him the nickname "Cosmic Boy." (He saw little material benefit from his early fame, however, because the demands of an improvished family combined with the manipulations of a dishonest agent to keep his compensation minimal.) Cos (his preferred nickname = he is seldom called Rokk) became a Legion founder and the Legion's first elected leader. His leadership position was briefly revoked by the U.P. government, but subsequent events proved that he was best qualified for the position and he was allowed to resume command. Rokk spent several months MIA in the 20th century, during which the Legion elected a new leader (Invisible Kid). Upon his return to his own time, he was only too glad to let somebody else deal with the pressures of command. A natural athlete and a natural leader, Cos is also perhaps the most skilled Legionnaire at dealing with the press and the public. Cos and Imra formed a romantic attachment during their stay in the past, but it was eventually discovered that Cos' feelings were being subconciously influenced by Imra's telepathy. The relationship ended when Imra realized her real feeling's were for Garth (Cos bears her no ill-will for her unintentional manipulation of his emotions). Several of the female Legionnaires seem to be attracted to Cos (most notably XS) but at the moment he is unattached. When the situation offers him no other opportunity to use his powers, he has been known to use the metallic disks that decorate the front of his costume as blunt projectiles (doing Crushing damage as found on the TK tables). He has one younger brother, Pol, who idealizes him.