Name:Saturn Girl (Imra Ardeen)
Race:Human
Player:

Attributes
10ST
12DX
14IQ
12HT
18Will
10Fatigue
12Hit Points
6Speed
7Move
6Dodge
14Vision
14Hearing
14Taste/Smell
0Swim
20No Encumbrance
40Light Encumbrance
60Medium Encumbrance
120Heavy Encumbrance
200X-Heavy Encumbrance
0PD
0DR
0Parry
0Block
0No Encumbrance Move Reduction
1Light Encumbrance Move Reduction
2Medium Encumbrance Move Reduction
3Heavy Encumbrance Move Reduction
4X-Heavy Encumbrance Move Reduction
7No Encumbrance Move
6Light Encumbrance Move
5Medium Encumbrance Move
4Heavy Encumbrance Move
3X-Heavy Encumbrance Move
21Fright Check

Advantages
15Appearance: Beautiful
5Autotrance
5Charisma
5Collected
10G-Experience
10Legal Enforcement Powers (+2)
15Patron (RJ Brande), Frequency: Fairly often (9 or less) (*1), Size: Extremely Powerful Individual (+15)
60Patron (UP), Frequency: Quite often (12 or less) (*2), Size: National Government (+30)
20Reputation (+4), Frequency: Always (*1), People: Everyone (*1)
15Security Clearance (+3)
10Status (+2)
16Strong Will (+4)

Powers
34Antipsi (Psi Static only) (+14), Instantaneous (+20%)
13Healing: Psionic (Sense Aura only) (+13)
180Telepathy (+36)

Disadvantages
-10Cannot Harm Innocents
-10Code of Honor (-2)
-20Duty, Extremely Hazardous (-20)
-5Enemy (Composite Man), Frequency: Rarely (6 or less) (*1/2), Size: Single formidable individual (-10)
-10Honesty
-10Sense of Duty (-2)
-5Social Stigma
-4Youth (-2)

Quirks
-1Afraid of losing control of her powers
-1Appears distant and superior
-1Believes she's destined to love Garth
-1Dislikes working with alien minds
-1Secretly vain about her powers

Skills
124.0Acrobatics
120.5Administration
141.0Area Knowledge (20th Century)
121.0Aspect
131.0Astrogation
121.0Astronomy
121.0Autohypnosis
130.5Beam Weapons
100.5Biochemistry
110.5Chemistry
176.0Computer Operation
131.0Criminology
110.5Diplomacy
110.5Electronics (Starship Systems)
142.0Electronics Operation (Sensors and Communicators)
144.0Emotion Sense
168.0Erase Signature
141.0First Aid
148.0Flight
121.0Forensics
122.0Free Fall
120.5Gunner
110.5History
100.5Hyperspace Physics (TL)
156.0Hypnotism
120.5Interrogation
112.0Judo
124.0Karate
121.0Law
131.0Leadership
110.5Mathematics
120.5Mechanic
144.0Mental Blow
121.0Mental Stab
1914.0Mind Shield
132.0Mindwipe
148.0Nuclear Physics
121.0Philosophy
144.0Physics
122.0Piloting (Starship)
120.5Politics
144.0Psi Sense
132.0Psi Static
132.0Psychology
142.0Research
112.0Running
160.5Savoir-Faire
156.0Sense Aura
168.0Signature Sniffer
156.0Sleep
168.0Suggest
121.0Swimming
110.5Tactics
144.0Telecontrol
1914.0Telereceive
156.0Telescan
1914.0Telesend
131.0Vacc Suit
120.5Xenobiology
121.0Xenology

Points
85Attributes
186Advantages
227Powers
-74Disadvantages
-5Quirks
181Skills
600Total

Notes

CODE OF HONOR: Live up to ideals of the Legion; Be a public example of responsible telepathy; Never use powers to control others or violate privacy without due cause

BACKGROUND: On Titan, the only inhabited satellite of the planet Saturn, most of the population has metal powers. Imra, however, is believed by most to be the most powerful natural telepath of her generation.

She came to Earth to finish Science Police training, but instead became one of the three founding Legionnaires. U.P. society has a certain amount of prejudice against telepaths, who are forced to display an image of the planet Saturn when among non-telepaths, to warn of their abilities. Imra see's herself as a sort of ambassador for Titanian telepaths, and adopted the name "Saturn Girl" as a direct confrontation of popular prejudice.

A naturally inquiring mind, combined with her ability to learn almost anything virtually instantaneously, makes Imra one of the more scientifically astute Legionnaires. Only Invisible Kid and Brainiac 5 can even approach Imra's breadth of knowledge (although she has nowhere near the depth of knowledge of the other two in their respective specialties).

When she was a child, Imra's mentor, the master-telepath Aven, placed mental blocks on her powers for her own protection. Those blocks have only recently been released, and Imra is only beginning to realize what the full scope of her abilities is. Although she went through a period of dangerous instability when her blocks fell (during which she subconciously manipulated the emotions of her fellow Leginnaires), she now appears to have full control of her enhanced powers.

Although she refused to face her feelings for some time, Imra has recently confessed her love for the utterly devoted Garth.

Schooled since infancy to control her emotions, Imra can appear cold and haughty to those who don't know her (her attitude is particularly brusque when she's confused or under stress). Her closest female friend in the Legion is her boyfriend's sister Spark (despite some past tension when Ayla suspected Imra of toying with her brother's emotions).

She has one sibling, a younger sister named Jancel, who's acutely jealous of he attention lavished on her older sister (unfairly so, since Jancel has never had to face the punishing training Imra has been coping with for her entire life.)


GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved.

GURPS is a registered trademark of Steve Jackson Games Incorporated,
used by permission. All rights reserved.