Name:Livewire (Garth Ranzz)
Race:Human
Player:

Description

Attributes
12ST
13DX
12IQ
12HT
12Will
12Fatigue
12Hit Points
6.25Speed
7Move
7Dodge
12Vision
12Hearing
12Taste/Smell
0Swim
24No Encumbrance
48Light Encumbrance
72Medium Encumbrance
144Heavy Encumbrance
240X-Heavy Encumbrance
0PD
20DR
1Parry
1Block
0No Encumbrance Move Reduction
1Light Encumbrance Move Reduction
2Medium Encumbrance Move Reduction
3Heavy Encumbrance Move Reduction
4X-Heavy Encumbrance Move Reduction
7No Encumbrance Move
6Light Encumbrance Move
5Medium Encumbrance Move
4Heavy Encumbrance Move
3X-Heavy Encumbrance Move
16Fright Check

Advantages
40Absorption (Electricity) (+10), Frequency: Rare (*1/3)
5Appearance: Attractive
5Charisma
15Combat Reflexes
4Fearlessness (+2)
5Fit
10G-Experience
10Legal Enforcement Powers (+2)
15Patron (RJ Brande), Size: Extremely Powerful Individual (+15)
60Patron (UP), Frequency: Quite often (12 or less) (*2), Size: National Government (+30)
20Reputation (+4)
15Security Clearance (+3)
10Status (+2)

Powers
56Flash (+14)
10Illuminate (+10)
140Lightning (+20)
158Lightning (+15), Area Effect (+50%)
126Lightning (+15), Accessibility (Only in physical contact with sibling) (-30%), Area Effect (+50%)
40Surge (+10)

Disadvantages
-10Cannot Harm Innocents
-5Code of Honor
-20Duty, Extremely Hazardous (-20)
-5Prosthetic Arm
-10Sense of Duty (-2)
-4Youth (-2)

Quirks
-1Completely devoted to Imra
-1Feels overshadowed by Cos
-1Has a vendictave streak
-1Likes to show off
-1Wants to save his brother

Skills
122.0Acrobatics
100.5Administration
158.0Astrogation
136.0Astronomy
151.0Beam Weapons
121.0Climbing
144.0Computer Operation
148.0Electronics (Starship Systems)
146.0Electronics Operation (Sensors and Communicators)
122.0Fast-Talk
121.0First Aid
124.0Flash
144.0Flight
121.0Free Fall
141.0Gunner
128.0Illuminate
122.0Judo
131.0Jumping
122.0Karate
111.0Leadership
1724.0Lightning
112.0Mathematics
146.0Mechanic
112.0Physics
158.0Piloting (Starship)
100.5Politics
122.0Research
112.0Running
152.0Savoir-Faire
121.0Stealth
111.0Streetwise
131.0Swimming
124.0Tactics
146.0Vacc Suit

Points
90Attributes
214Advantages
530Powers
-54Disadvantages
-5Quirks
125Skills
900Total

Notes

CODE OF HONOR: Uphold the ideals of the Legion

BACKGROUND: Garth is the third founder of the LSH. Passionate and outgoing, his powers and personality both make him a natural for frontline combat. Although he does not have Cos's natural athleticism and charisma, he does bring a palpable fighting spirit to the team.

Garth and his two siblings all acquired Lightning powers in an accident. Born on the Planet Winath, where the vast majority of births are twins, Garth has a close but prickly relationship with his identical sister (cross-sex identical twins are a peculiarity of Winathian genetics) Ayla, aka the Legionnaire Spark. He also has an older brother, Mekt, a singleton. The pressures of growing up twinless on Winath turned Mekt sociopathic, and the effects of his electrical powers on his brian combined with his unstable nature to make Mekt completely psychopathic. Garth has always cared deeply about his brother and still secretly harbors hopes of curing and reforming Mekt.

Garth's tenure with the Legion so far has been plagued by misfortune (some of it of his own making). Running away from home to look for Mekt, Garth stumbled into the incident that resulted in the founding of the Legion. However, when his status as a runaway minor and illegal immigrant was discovered, the Winathian government pressured the U.P. to expel Garth from the Legion and replace him with his sister, Spark. Garth then went to work for Workforce, the mercenary superteam of shady industrialist Leland McCauly. Eventually welcomed back into the Legion, Garth took a leave to search for his brother, and in the resulting altercation with the insane Mekt had his right arm obliterated. Finally, he believed that Imra, who he was desperately in love with, was forming a romantic attachment with his best friend, Cos. For a time, he believed that Ayla, Imra and Cos were all dead (they were actually stranded a thousand years in the past).

Recently things have seemed to take an upswing for Garth. He served briefly but effectively as interim leader while Cos and Imra were lost. Furthermore, upon her return to her own time Imra confessed that her true feelings were for Garth.

Garth wears a prothetic robot arm of normal strength. It allows him a basically normal sense of touch. Because of the extra technology needed to make it a channel for Garth's powers, the arm cannot be made to look humanoid (It's made of metallic parts and tranlucent plastic).

When Garth is using either version of his Lightning powers at full strength, the arm will be destroyed on any to-hit roll of 16+. If he's using his augmented powers in conjunction with Ayla the arm will be destroyed on 13+. Distruction of the arm will not cause damage to Garth himself, nor will it interfere with the use of his power. He will simply suffer the full inconvenience of a missing arm until he can get his arm replaced (an outpatient operation which normally requires a team of specialists and a state-of-the art medical facility).


GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved.

GURPS is a registered trademark of Steve Jackson Games Incorporated,
used by permission. All rights reserved.