Name:Invisible Kid (Lyle Norg)
Race:Human
Player:

Attributes
11ST
13DX
17IQ
12HT
17Will
11Fatigue
12Hit Points
6.25Speed
7Move
7Dodge
18Vision
18Hearing
18Taste/Smell
0Swim
22No Encumbrance
44Light Encumbrance
66Medium Encumbrance
132Heavy Encumbrance
220X-Heavy Encumbrance
0PD
0DR
1Parry
1Block
0No Encumbrance Move Reduction
1Light Encumbrance Move Reduction
2Medium Encumbrance Move Reduction
3Heavy Encumbrance Move Reduction
4X-Heavy Encumbrance Move Reduction
7No Encumbrance Move
6Light Encumbrance Move
5Medium Encumbrance Move
4Heavy Encumbrance Move
3X-Heavy Encumbrance Move
21Fright Check

Advantages
5Alertness
5Appearance: Attractive
5Charisma
15Combat Reflexes
1Cool (Mundane)
2Fearlessness
5Fit
50Gadgeteer (Cinematic)
44Invisibility, Invisibility: Become Visible at Will (+10%)
15Patron (RJ Brande), Size: Extremely Powerful Individual (+15)
60Patron (U.P.), Frequency: Quite often (12 or less) (*2), Size: National Government (+30)
15Rank (Legion Leader) (+3)
15Reputation (+3)
20Security Clearance (+4)
15Serendipity
10Status (+2)
10Wealth: Comfortable (x2)

Disadvantages
-10Cannot Harm Innocents
-5Code of Honor
-20Duty, Extremely Hazardous (-20)
-10Phobia: Acrophobia (Fear of Heights)
-10Sense of Duty (-2)
-6Youth (-3)

Quirks
-1Closed-mouthed about his past
-1Doesn't mind breaking rules
-1Leadership style is low-key
-1Likes pulling tricks
-1Likes to work alone

Skills
134.0Acrobatics
161.0Acting
161.0Administration
184.0Astrogation
174.0Astronomy
151.0Beam Weapons
2432.0Biochemistry
206.0Botany
150.5Cartography (TL)
2112.0Chemistry
144.0Climbing
2016.0Computer Hacking
206.0Computer Operation
2010.0Computer Programming
161.0Criminology
182.0Cryptanalysis (TL)
181.5Demolition
140.5Detect Lies
151.0Diplomacy
161.0Disguise
174.0Electronics (Research Equipment)
184.0Electronics Operation (Lab Equipment)
2112.0Engineer (Chemical)
148.0Escape
172.0Fast-Talk
171.0First Aid
121.0Flight
162.0Forensics
121.0Free Fall
218.0Genetics
141.0Gunner
172.0Holdout
151.0Intelligence Analysis
1516.0Judo
131.0Jumping
148.0Karate
141.0Language (Durlan)
162.0Law
161.0Leadership
196.0Lockpicking
2010.0Mathematics
172.0Mechanic
208.0Metallurgy
161.0Nuclear-Biological-Chemical Warfare
186.0Pharmacy
198.0Physics
188.0Physiology
122.0Pickpocket
157.5Piloting (aircraft type)
161.0Politics
162.0Psychology
2416.0Research
138.0Running
202.0Savoir-Faire
1812.0Science!
233.0Stealth
151.0Strategy
161.0Streetwise
131.0Swimming
174.0Tactics
161.0Teaching
161.0Temporal Operation (TL)
163.0Temporal Physics (TL)
150.5Vacc Suit
164.0Weird Science
150.5Writing
208.0Xenobiology
162.0Xenology

Points
160Attributes
292Advantages
-61Disadvantages
-5Quirks
314Skills
700Total

Notes

CODE OF HONOR: Uphold ideals of the Legion.

BACKGROUND: Although one of the youngest Legionnaires, Lyle Norg of Earth is the current leader of the team. He is also one of the premier inventive geniuses in the solar system.

Lyle doesn't speak much about his past, but evidence suggests that he was originally contacted by Earthgov and the UP about his inventions. When he created the serum that gave him his invisibility power, he became an active secret agent for his governments. His competence and special power more than compensated for any reluctance officials might feel about using an operative of his age. ("When there's no one there, it's Norg" became a byword in the Earthgov security community.) When the Legion was forming, he was "drafted" by Earthgov for the team. Unlike some of the draftees, he took to life in the Legion immediately.

Lyle's personal speicality is biochemistry, but his inventive genius is catholic. He is particularly adapt at taking the theoretical work of others and quickly turning it into an efficient, pragmatic application. He created the Legion Flight Rings from a discarded theoretical experiment conducted by Brainiac Five. Basically, he quickly masters any discipline that happens to catch his attention.

While Coz's leadership style was to rally the troops and charge in at the head of the battle, Lyle (while no less courageous) appears to be more of a tactician, evaluating the situation and striking for maximum effect. He's content to let the founders handle the spotlight of public attention. Although an effective team member and team leader, he has a definite taste for striking out on his own to complete a mission, sometimes without backup.

His best friend in the Legion is Chameleon - the two think remarkably alike. Although his early overtures of friendship to Brainiac Five were rebuffed (Brainy felt a bit threatened by a human of Lyle's competence) the Legion's two geniuses seem to be drawing a bit closer, largely due to their mutual friendship with Rond Vidar.

Lyle's parents have never been seen or alluded to. He may be an orphan. When he joined the Legion he appeared to be living alone in some luxury -- he probably has personal financial resources from his patents and royalties.

Because of his mysterious and eventful past, it seems likely that he would have significant Allies, Favors and Contacts (and possibly language skills) that are not reflected here (50 to 100 additional points, GM's option).


GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved.

GURPS is a registered trademark of Steve Jackson Games Incorporated,
used by permission. All rights reserved.