Name:Gates
Race:Human
Player:

Attributes
10ST
13DX
13IQ
12HT
14Will
10Fatigue
12Hit Points
6.25Speed
6Move
7Dodge
15Vision
15Hearing
15Taste/Smell
0Swim
20No Encumbrance
40Light Encumbrance
60Medium Encumbrance
120Heavy Encumbrance
200X-Heavy Encumbrance
1PD
2DR
1Parry
1Block
0No Encumbrance Move Reduction
1Light Encumbrance Move Reduction
2Medium Encumbrance Move Reduction
3Heavy Encumbrance Move Reduction
4X-Heavy Encumbrance Move Reduction
6No Encumbrance Move
5Light Encumbrance Move
4Medium Encumbrance Move
3Heavy Encumbrance Move
2X-Heavy Encumbrance Move
16Fright Check

Advantages
5Absolute Direction
10Alertness (+2)
15Claws (Damage+2:Punch+2,Kick+2,Thrust+2)
15Combat Reflexes
6Damage Resistance (+2)
15Extra Legs, 7+ Legs (+15)
10G-Experience
10Legal Enforcement Powers (+2)
25Passive Defense
15Patron (RJ Brande), Size: Extremely Powerful Individual (+15)
60Patron (UP), Frequency: Quite often (12 or less) (*2), Size: National Government (+30)
15Peripheral Vision
15Reputation (+3)
15Security Clearance (+3)
10Status (+2)
5Strikers, Beak: Sharp (cutting) (+5)
4Strong Will

Powers
100Teleportation (+20)

Disadvantages
-10Cannot Harm Innocents
-5Code of Honor (Uphold the Ideals of the Legion)
-20Duty, Extremely Hazardous (-20)
-5Odious Personal Habit (Dogmatic and Arrogant)
-5Sense of Duty (Oppressed Sentients)
-10Sense of Duty (The Legion) (-2)
-5Social Stigma (Looks like a big bug)
-4Youth (-2)

Quirks
-1Considers human attitudes towards "insects" provencial
-1Embarassed by his own people's lack of social activism
-1Intrigued by 20th century political philosophy
-1Prefers to avoid physical confrontation
-1Suspicious of UP politics

Skills
121.0Astrogation
122.0Astronomy
1814.0Autoteleport
140.5Beam Weapons
178.0Body Sense
142.0Brawling
131.0Camouflage
158.0Climbing
1610.0Combat Teleport
154.0Computer Operation
124.0Conspiracy Theory
132.0Disguise
122.0Economics
132.0Electronics Operation (Sensors and Communicators)
158.0Exoteleport
120.5First Aid
121.0Free Fall
110.5Freight Handling ((TL 7))
130.5Gunner
134.0History
110.5Mechanic
134.0Philosophy
121.0Piloting (Starship)
110.5Politics
132.0Research
132.0Stealth
121.0Streetwise
111.0Tactics
121.0Vacc Suit
111.0Xenology

Points
80Attributes
250Advantages
100Powers
-64Disadvantages
-5Quirks
89Skills
450Total

Notes

Code of Honor: Uphold the ideals of the Legion.

BACKGROUND: Gates is a native of the planet Vygra, whose inhabitants appear distinctly insectoid to human eyes. It's reported that his given name is Ti'Julk Mr'Asz. For obviously reasons, he's addressed exclusively as Gates.

Gates is the most political Legionnaire. He originally spurned Legion membership, calling it the UP's "teenage death squad." Since joining the Legion he has acquired a better understanding of his teammates' motivations, but remains rather cynical and suspicious of the UP elite. Although his views can be both dogmatic and simplistic, he does have a genuine concern for the plight of any oppressed sentients, and his teammates have come to appreciate the deep compassion which lies behind his politics.

Those whose only contact with Vygrans is Gates are quite surprised to find that, as a group, his people are an unassuming and rather reclusive race that really doesn't see much point in politics one way or another. The Vygran establishment finds Gates' political extremism rather alarming, but figures he'll be happier out in the galaxy where dissent is more the norm than the exception. Gates appears to be a mutant - most Vygrans do not share his powers. Whether his super powers and his unconventional personality are related is unknown - though most Vygrans are probably quite certain that they are.

Gates was one of the Legionnaires stranded on 20th century Earth. There he found poverty and injustice that he never dreamed could exist anywhere, but also a vigorous tradition of socio-political thought far more dynamic than anything the 30th century had to offer. He's still digesting the lessons of this stay.

He has no real close friends in the Legion, but is comfortable around Ultra Boy and Spark.

Physically, Vygrans resemble small "insect centaurs." They have upright torsos, clawlike, articulated hands, and horizontal lower extremities with a couple dozen stubby legs. Their hide is hairless and shiny.

Gates' race does not appear to be combatative by nature, and in battle Gates usually sticks to a support role, rescuing imperiled comrades, setting up ambushes for others, and acting as a distraction.

NOTE ON POWERS; Gates powers don't conform exactly to the range and weight tables in GURPS Psionics. He has a range of about two miles, a combat teleport range of about 1/2 mile, and a maximum exoteleport capacity of around 500 lbs. His power level is based on a rough average of these parameters.

Gates' powers manifest as "teleportation disks" which he or others must pass through to 'port. The disks appear to have a limited range of movement themselves, so that they will "pass over" a stationary subject. Conveniently, they're about one GURPS Hex in diameter.

If Gates is trying to teleport someone against their will, the disk can be evaded by winning a Quick Contest of DX against Gates. Also, a "special effect" of the disks is that exoteleport capacity depends less on mass or weight than on horizontal cross section - the ability to fit the object or objects into a disk. Thus Gates could probably teleport a marble pillar weighing several tons easier than a large square table weighing much less.

Gates can also do tricks like reaching an arm through a disk to pull something off a distant shelf, or putting only his head through for unobtrusive spying. He can also change orientation with the disks, passing through a disk on a wall and emerging from a disk on the floor for example. Such tricks may require a skill penalty, at the GM's option.


GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved.

GURPS is a registered trademark of Steve Jackson Games Incorporated,
used by permission. All rights reserved.