Name:Cosmic Boy (Rokk Krynn)
Race:Human
Player:

Attributes
12ST
14DX
13IQ
13HT
14Will
12Fatigue
13Hit Points
6.75Speed
8Move
7Dodge
15Vision
15Hearing
15Taste/Smell
0Swim
24No Encumbrance
48Light Encumbrance
72Medium Encumbrance
144Heavy Encumbrance
240X-Heavy Encumbrance
0PD
0DR
1Parry
1Block
0No Encumbrance Move Reduction
1Light Encumbrance Move Reduction
2Medium Encumbrance Move Reduction
3Heavy Encumbrance Move Reduction
4X-Heavy Encumbrance Move Reduction
8No Encumbrance Move
7Light Encumbrance Move
6Medium Encumbrance Move
5Heavy Encumbrance Move
4X-Heavy Encumbrance Move
17Fright Check

Advantages
5Absolute Timing
10Alertness (+2)
5Appearance: Attractive
15Charisma (+3)
15Combat Reflexes
10Common Sense
1Cool (Mundane)
10G-Experience
10Legal Enforcement Powers (+2)
25Magnetic Sense (+5)
15Patron (RJ Brande), Frequency: Fairly often (9 or less) (*1), Size: Extremely Powerful Individual (+15)
60Patron (UP), Frequency: Quite often (12 or less) (*2), Size: Giant Multi-national Group (+30)
20Reputation (+4), Frequency: Always (*1), People: Everyone (*1)
15Security Clearance (+3)
10Status (+2)
4Strong Will
15Very Fit
10Voice

Powers
67Disintegrate (+12), Accessibility (Ferrous metals only) (-30%)
100Mold Metal (+25)
180Psychokinesis (+45), Ferrous Metals Only (-20%)

Disadvantages
-10Cannot Harm Innocents
-10Code of Honor (-2)
-20Duty, Extremely Hazardous (-20)
-10Honesty
-15Sense of Duty (-3)
-2Youth

Quirks
-1Can get irritable under pressure
-1Sick of being the leader
-1Strongly prefers working on a team
-1Tends to see the best in people
-1Worries about making wrong decisions

Skills
132.0Acrobatics
121.0Administration
142.0Area Knowledge (20th Century)
132.0Astrogation
122.0Astronomy
141.0Bard (Public Speaking)
161.0Beam Weapons
100.5Chemistry
131.0Climbing
154.0Computer Operation
110.5Criminology
111.0Detect Lies
131.0Diplomacy
134.0Disintegrate
122.0Electronics (Starship Systems)
144.0Electronics Operation (Sensors / Communicators)
131.0First Aid
142.0Flight
142.0Free Fall
151.0Gunner
134.0History
132.0Judo
141.0Jumping
144.0Karate
100.5Law
156.0Leadership
100.5Mathematics
132.0Mechanic
138.0Mold Metal
146.0Physics
90.5Physiology
142.0Piloting (Starship)
1610.0PK Shield
152.0Politics
132.0Research
148.0Running
182.0Savoir-Faire
1716.0Sports (Magnoball)
131.0Stealth
111.0Strategy
141.0Swimming
146.0Tactics
121.0Teaching
1610.0Telekinesis
110.5Temporal Operation (TL)
158.0Throwing
144.0Vacc Suit
111.0Xenology

Points
125Attributes
255Advantages
347Powers
-67Disadvantages
-5Quirks
145Skills
800Total

Notes

CODE OF HONOR: Uphold the ideals of the Legion and UP, Look out for the welfare of all Legionnaires.

BACKGROUND: Born to a struggling working-class family on the planet Braal, where everyone has magnetic powers, Rokk Krynn demonstrated precise and powerful command of magnetism far beyond the racial norm. Drafted at an early age to play magnoball, Braal's most popular team sport, Garth's powers combined with his natural intelligence and charisma to make him a super-star by the age of 15. It is his magnoball fans who originally gave him the nickname "Cosmic Boy." (He saw little material benefit from his early fame, however, because the demands of an improvished family combined with the manipulations of a dishonest agent to keep his compensation minimal.)

Cos (his preferred nickname = he is seldom called Rokk) became a Legion founder and the Legion's first elected leader. His leadership position was briefly revoked by the U.P. government, but subsequent events proved that he was best qualified for the position and he was allowed to resume command. Rokk spent several months MIA in the 20th century, during which the Legion elected a new leader (Invisible Kid). Upon his return to his own time, he was only too glad to let somebody else deal with the pressures of command.

A natural athlete and a natural leader, Cos is also perhaps the most skilled Legionnaire at dealing with the press and the public.

Cos and Imra formed a romantic attachment during their stay in the past, but it was eventually discovered that Cos' feelings were being subconciously influenced by Imra's telepathy. The relationship ended when Imra realized her real feeling's were for Garth (Cos bears her no ill-will for her unintentional manipulation of his emotions). Several of the female Legionnaires seem to be attracted to Cos (most notably XS) but at the moment he is unattached.

When the situation offers him no other opportunity to use his powers, he has been known to use the metallic disks that decorate the front of his costume as blunt projectiles (doing Crushing damage as found on the TK tables).

He has one younger brother, Pol, who idealizes him.


GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved.

GURPS is a registered trademark of Steve Jackson Games Incorporated,
used by permission. All rights reserved.