Name:Apparition (Tinya Wazoo)
Race:Human
Player:

Attributes
10ST
12DX
12IQ
12HT
12Will
10Fatigue
12Hit Points
6Speed
6Move
7Dodge
13Vision
13Hearing
13Taste/Smell
0Swim
20No Encumbrance
40Light Encumbrance
60Medium Encumbrance
120Heavy Encumbrance
200X-Heavy Encumbrance
0PD
0DR
1Parry
1Block
0No Encumbrance Move Reduction
1Light Encumbrance Move Reduction
2Medium Encumbrance Move Reduction
3Heavy Encumbrance Move Reduction
4X-Heavy Encumbrance Move Reduction
6No Encumbrance Move
5Light Encumbrance Move
4Medium Encumbrance Move
3Heavy Encumbrance Move
2X-Heavy Encumbrance Move
16Fright Check

Advantages
5Alertness
25Appearance: Very Beautiful
5Charisma
15Combat Reflexes
1Cool (Mundane)
15Costume
2Fearlessness
5Fit
10G-Experience
88Insubstantiality, Cannot walk on air (+2) (-10%), Insubstantiality: Turn part of Body Substantial (+20%)
10Legal Enforcement Powers (+2)
15Luck
15Patron (RJ Brande), Size: Extremely Powerful Individual (+15)
60Patron (UP), Frequency: Quite often (12 or less) (*2), Size: National Government (+30)
15Reputation (+3)
15Security Clearance (+3)
15Status (+3)

Powers
30Surge (+10), Must pass through object (-5%), Touch Only (-20%)

Disadvantages
-10Cannot Harm Innocents
-5Code of Honor
-20Duty, Extremely Hazardous (-20)
-10Sense of Duty (-2)
-4Youth (-2)

Quirks
-1Determined that mother won't control her life
-1Extremely romantic
-1Newlywed
-1Permanent member, Espionage Squad
-1Still trying to figure out her past

Skills
138.0Acrobatics
111.0Acting
124.0Appreciate Beauty
121.0Area Knowledge (20th Century)
134.0Astrogation
124.0Astronomy
164.0Beam Weapons
132.0Camouflage
122.0Climbing
156.0Computer Operation
111.0Criminology
122.0Dancing
112.0Detect Lies
124.0Diplomacy
111.0Disguise
101.0Electronics
134.0Electronics Operation (Sensors/Communications)
132.0First Aid
134.0Flight
101.0Forensics
111.0Free Fall
131.0Gunner
124.0History
101.0Intelligence Analysis
111.0Interrogation
1524.0Judo
121.0Jumping
1416.0Karate
122.0Leadership
101.0Literature
112.0Mathematics
122.0Mechanic
134.0Piloting (Starship)
122.0Politics
124.0Psychology
122.0Research
164.0Savoir-Faire
134.0Shadowing
111.0Stealth
101.0Strategy
111.0Streetwise
114.0Surge
121.0Swimming
124.0Tactics
122.0Vacc Suit

Points
60Attributes
316Advantages
30Powers
-49Disadvantages
-5Quirks
148Skills
500Total

Notes

CODE OF HONOR: Uphold the ideals of the Legion.

BACKGROUND: Tinya Wazoo is the daughter of a Carggite father and a Bgztlian mother. It appears that at birth she had the full powers of both races, but her father (apparently without her mother's knowledge) did a horrible thing. He was deep in debt to the mysterious gambling bosses called the "Luck Lords," and immediately after Tinya's birth he surrendered two of her three bodies to these beings in payment. Tinya's mother was left to believe that her daughter had simply failed to inherit her father's powers (if, indeed, she was ever aware of his heritage).

Some time later the relationship between her parents ended, and Tinya's mother, Winema, concentrated on her successful diplomatic career. Eventurally Tinya came to Earth when her mother was appointed Bgztlian ambassador to the UP. (Bgztl is a very earthlike world which exists in a nearby dimension. The two worlds are seperated by a mysterious and chaotic dimensional "buffer zone.") Shortly thereafter, Tinya became one of the first two members to join the Legion after its founding.

Tinya was apparently killed in action during the White Triangle conflict, but somehow lived on in a phantom state. It took her several months to learn to make herself visible to her mother and her boyfriend Jo (Ultra Boy) Nah.

Tinya became stranded in the 20th century with several other Legionnaires. For her, the stay was most eventful. She married Jo (without her mother's knowledge or consent - since Winema was still in the 30th century). She regained her ability to materialize. Perhaps most importantly, she was reunited with one of her lost "selves." She found out that a woman named Phase - a high-ranking officer in an interstellar security agency - was her long-lost Carggite "twin." The two were reunited into a single body (so far, Tinya still does not display any of the Carggite ability to split and recombine at will). The exact relationship between Tinya's original personality and Phase's is still being clarified. At the moment, it appears that Tinya is the dominant personality, but it is assumed here that at least some of Phase's experience (Phase was, due to time travel, several years older than Tinya, and a highly trained security agent) is available to Tinya and will emerge in crisis situations.

Tinya and Jo are utterly devoted to one another - almost to the exclusion of other friendships. Tinya's relationship with her rather domineering mother remains strained, but having suffered several personal and professional setbacks Winema seems to be bending somewhat to her daughter's right to make her own choices for her life (Winema has, however, risen to the post of Vice President of the UP in the Brande administration).

Like most Bgztlians, Tinya wears a jewel called a "Touchstone." These poorly-understood objects (most Bgztlians regard them as merely ornamental) appear to aid Bgztlian's in stabilizing their materialization powers. The power of the touchstone was highly instrumental in allowing Tinya and Phase to recombine.


GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved.

GURPS is a registered trademark of Steve Jackson Games Incorporated,
used by permission. All rights reserved.